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nice parallax mapping. games that account for choices can be very challenging to make and keep track of, I'd know from my own experience trying to make a similar game and never finishing it, so good luck with the rest of the chapters.

main point of feedback i'd give is a few inconsistencies with some character dialogue being in "" quotation marks and others aren't, and a few spelling and grammar mistakes. (Sometimes not capitalizing first letter of a new sentence (i'm doing that right now but thats just how i type messages ๐Ÿˆ))

I do like the use of text codes for changing text size and colours, makes dialogue more interesting to look at, and having pauses after full stops and commas make it flow better.

a few sound effects, like the chicken bwark, mute the music while being played, are you using ME sounds for them instead of SE?

unfortunately the game froze upon damaging the battler during the first combat encounter, it might be an issue solely with the browser version, so if you'd like further feedback i'll try downloading instead. ๐Ÿˆ

Thank you so much for your feedback! I appreciate it!

Oh, that's a shame the browser version stopped during the Combat Class battle against Lawrence. Yes, I think there might be an issue with the browser version, even though I played the browser version and completed the chapter.

It would be great if you could try the rest of it by downloading instead! Your feedback is beneficial. 

I did use the ME sounds rather than the SE. I've now switched that over and reuploaded the browser and Windows files. Now the chicken bwark shouldn't mute the school music.

I've also fixed more quotations and spelling and grammar inconsistencies as well. 

Of course, making a "choices matter" type of game is a time-consuming endeavour. Nevertheless, even as a hobby, I have a lot of passion for this project and am invested in the world I have created. I will keep chipping away at it whenever I get free time. That's probably why I decided to release it in chapters. Otherwise, I would never get anything formally released to get feedback on. 

Once again, thank you for taking the time to share your initial thoughts. I would greatly appreciate it if you found the time to finish the rest of the chapter!

ive finished chapter 1 through the download, took about an hour, i also completed all the quests including the hidden. found a few bugs, but none that caused freezing like last time.

the characters have a pretty "anime-esque" way of talking, i guess the word "theatric" might be good, im not saying this as a negative its just something to note. (the green haired one kinda looks like Zoro from One Piece)

chest placements were good, i managed to find them all, the lilypad one had a creative sequence to get there and back.

Judging from the history class section you're eager to present your worldbuilding, make sure to take it slow, sprinkle the details to get players interested enough to become invested, a lot of rpg maker games struggle with holding back big walls of text and too much info mentioning random names of random places and random people will dissuade players from becoming invested in what they're reading.

I'm curious how many rpg maker projects you've made before this one, if this is your first successfully published game then its pretty good.

onto the bugs:

- the event that triggers when entering the academy talking about chickens can repeat if stepped into again (before the chickens are all collected)

- the first overworld music that plays is louder in my right ear than left

- walking up and down the top stairs of Catapla Mountains changes the music or replays it if already playing, and the music doesnt return to its original track after playing

- the game cant find the file Close1.ogg in the rat place, i can click retry and continue playing but the error will pop up every few seconds unless i close and reopen the game


Thank you so much for your valuable feedback! Technically, this is my second release of the same game. The first was published 11 years ago, in 2013. However, that was just one post I made in the RPGMaker Forums that I never updated. I lost all my game data on that one. You can see the original screenshots here.  

Yes, I guess the dialogue I was going for was more 'theatric'. That's just a design decision I made. I think it suits the chapter well, as there are not too many serious elements in Chapter 1, and I want the characters' personalities to shine. 

The history class section was, perhaps, the trickiest to do because I had to a) make a lesson about history exciting and b) try not to turn off the player with walls of dialouge. Nevertheless, I will keep thinking about how to shorten this segment and see where else I can scatter the lore. I tried adding pictures to capture what the dialogue is talking about, but that only enages the player to a certain extent. In  Chapter 2, the history lesson will be a quiz to make things more interesting.

I have also addressed the bugs you picked up and reuploaded the HTML5 and Windows files. Thank you once again for this!

When the player has collected the chickens and attempts to leave, the receptionist should stop Curran and instruct him to find his timetable. If the player has found the timetable, the receptionist will instruct Curran to go to the lesson. 

I have fixed the overworld music. For some reason, the music's pan setting was to the right rather than the middle. I have gone through and corrected that back to the middle. 

The Catalpa Mountain stairs replayed the same song but at a different pitch. I have fixed that to maintain the same pitch as before. 

Lastly, the Close1.ogg couldn't be found in any of my game files for some reason. I have identified where I used this in the Catalpa cellar and deleted them.  

Thanks once again for your valuable feedback! Your the first online person to kindly take the time to do this and I really appreciate it!